repeat) with results that often require several (read: 'many') cycles to get things just-so as any 'misses' between the facial polygons of the mesh and the 'scalp polygons' which anchor the hair show up as a 'bizzare blue' in-game (and I swear it's the 'sky' on the farside of the community tile from SC4!). launder the mesh through the importer plug-in.
If a modder is proficient with the mesh editors then some tweaking can be done to an adult mesh to pull it down to the smaller teen skull. Question 1: 'Can hairstyles be adapted to other ages?'Īdults and teens are slightly problematic because the underlying head (skull?) is a different shape and size. I'll start the ball rolling and maybe others can step in where I've stopped short (or misinterpreted).