Fallout 4 gauss rifle 117

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Regarding the different kinds of raids I think the current point system works fine with less wealthy colonies getting smaller raids and extremly wealthy colonies getting swamped. I'll leave that as it is for now and rather focus my attention on things I can create more easily. Having the guns drop differently than they do now would require a lot of c# coding and is not easily achieveable. Using other mods with superior weapons/turrets or the mending mod will obviously screw with this balance and might shift it in the players favor. In regards to balance this mod is intended to be balanced to the vanilla game. reward and if one survives a Blue Moon raid it's okay if they are rewarded with good loot. That way each raider will be more dangerous and deadly so I can reduce the total number of raiders per raid. The current plan is to increase their stats (specifically shooting) with a temporary health modification that goes away after a while.

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I'm actually already planning to reduce the number of raiders for Blue Moon Corp while making each one more deadly.